The 27th NISPAcee Annual Conference

Conference photos available

Conference photos available

In the conference participated 317 participants

Conference programme published

Almost 250 conference participants from 36 countries participated

Conference Report

The 28th NISPAcee Annual Conference cancelled

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EUFLAG

...Sessions were interesting, scholars were engaging and all the social events were amazing!

B.K., Kazakhstan, 26th NISPAcee Annual Conference 2018, Iasi

Excellent organization, excellent food. Compliments to the organizers, they did a wonderful job!

V.J., Netherlands, 26th NISPAcee Annual Conference 2018, Iasi

...I must say that the PhD pre-conference seminar was the most useful seminar of my life. Very well...

K.V., Czech Republic, 26th NISPAcee Annual Conference 2018, Iasi

... I would even argue that they are the very best - both in terms of scientific content and also entertainment…

P.W., Denmark, 26th NISPAcee Annual Conference 2018, Iasi

An opportunity to learn from other researchers and other countries' experiences on certain topics.

G.A.C., Hungary, 25th Conference 2017, Kazan

Very well organised, excellent programme and fruitful discussions.

M.M.S., Slovakia, 25th Conference 2017, Kazan

The NISPAcee conference remains a very interesting conference.

M.D.V., Netherlands, 25th Conference 2017, Kazan

Thank you for the opportunity to be there, and for the work of the organisers.

D.Z., Hungary, 24th Conference 2016, Zagreb

Well organized, as always. Excellent conference topic and paper selection.

M.S., Serbia, 23rd Conference 2015, Georgia

Perfect conference. Well organised. Very informative.

M.deV., Netherlands, 22nd Conference 2014, Hungary

Excellent conference. Congratulations!

S. C., United States, 20th Conference 2012, Republic of Macedonia

Thanks for organising the pre-conference activity. I benefited significantly!

R. U., Uzbekistan, 19th Conference, Varna 2011

Each information I got, was received perfectly in time!

L. S., Latvia, 21st Conference 2013, Serbia

The Conference was very academically fruitful!

M. K., Republic of Macedonia, 20th Conference 2012, Republic of Macedonia

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 Paper/Speech Details of Conference Program  

for the  27th NISPAcee Annual Conference
  Program Overview
WG2: E-government
Author(s)  Andras Nemeslaki 
  Budapest University of Technology and Economics
Budapest  Hungary
Molnar Laszlo, Nemeslaki Tas,  
 
 Title  Sid Meyer´s Civilization and Simulating Technology-society Policy Making: a Case Study of using Computer Games to Engage Students in Learning about Public Administration
File   Paper files are available only for conference participants, please login first. 
Presenter  Andras Nemeslaki
Abstract  
  
Sid Meyer´s Civilization series is one of the most popular turn based strategy games, illustrating the complex causalities of economic development, geographical expansion, technology innovation, government structure and warfare. The players experience historical development through the ages of human civilization – starting to build simple ancient huts all the way to modern space exploration – and able to choose different strategies to guide their civilization through the challenges of allocating resources, managing conflicts or deploying technological innovations. Civilization has been used in several classroom experiences for teaching history and complex system analysis.
In this paper we explore how Civilization, and - in a more general approach - computer games can enhance public administration (PA) education for entry level students. We pose the research question, how computer games at the early stage of PA studies aligned with systematic curriculum design make educational experiences and the learning process more successful than standard teaching.
Methodologically, we present an experiment ran at the National University of Public Service in Budapest during the academic year of 2017/18 written in a case study format. We describe the learning objectives of the Government Studies program in general and the objectives of the Information Society and System Analysis courses in particular, where the students had been exposed to playing Civilization.
Our findings suggest promising results using computer games in four aspects of PA:
a) Effectiveness and efficiency of learning
We show that students have acquired the learning objectives – knowledge and skills – of technology-society relationships and system thinking in an effective and efficient manner. We show that the concept of Civilization has proven an effective method to demonstrate the comprehensive approach in PA – showing how the interplay of event, structure and behavior works on a grand scale.
b) Implications of advanced technologies in government studies
Our experiment has revealed that if students are presented with the historical contexts of technology and society relationship, their aptitude for the technology-society relationship becomes creative, sensitive, and opens up for appreciating the importance of public policies in the better functioning of governments.
c) Further applications of computer games (different uses of Civilization and others)
Based on the experiment we developed recommendations how computer and video games can be used in PA education. This is essential given the feedback of our students, given the fact that the genre of PA education needs to be modernized for retaining astute talents for improving the future staffing of PA experts.
d) PA problems that can be solve by games: reception of the idea
Finally, we have suggested ideas beyond the class room learning for understanding complex PA problems by using simulation games based on our observations. “Games”, in this context, are the popularized versions of complex dynamic simulations of cause-effect relations which often reveal non-intuitive behavior of systems, understanding of which is essential for future public leaders.